![]() ![]() ![]() I usually like to start Beat Drop and try to hit a echo root on the adc while they last hit a minion. Rift Herald spawns twice now, so you can prioritize taking one, if not both, to secure extra tower plates and net you some more gold, allowing you to quickly move forward in your chosen build path.Early Game on Seraphine isn't all to complicated. Make sure to prioritize objectives once you have secured picks/kills, as they are what primarily win the game. Keeping an eye on the Echo mechanic for you to take advantage of the different parts of Seraphine's kit will be very important to excute well in a teamfight, shielding and healing allies correctly, or firing off a huge High Note burst Echo. ![]() As stated above, Seraphine is very good at fighting with her team, so look to play with one or more of your team mates, especially if they have some kind of CC to proc Seraphine's stronger CC.ĭuring team fights, you want to stay in the back, supporting your team with Surround Sound, hitting enemies with High Note and trying to extend your Encore through as many champions as possible. Taking objectives such as Dragon's or Rift Herald, or even a tower is priority.ĭuring the mid - late game, you want to be pushing in lanes and looking for roams, objectives and kills. Seraphine has decent push potential with High Note's Echo, moreso after completing Luden's Tempest. Taking advantage of Stage Presence's Echo mechanic can be the different between getting a kill, and an enemy escaping, and what will seperate the good, from the great Seraphine players. Or if you have a team with slows, immobilizes or grounding effects, her CC is at it's strongest. Seraphine excels at fighting with her team, and doubly so if you have an enchanter support where you can take full advantage of Surround Sound. Outside of Surround Sound, which has a 26 second cooldown at rank one - and does not heal unless you are already shielded, Seraphine is a very immobile mage with no dashes or escapes, so you need to use your Stealth Ward and keep an eye on the mini map, as burning your Flash, and still dying will put you at a huge disadvantage. With Surround Sound's shield and MS boost, Seraphine has a relatively safe laning phase, especially if you have Flash available, but that doesn't mean she is immune to ganks and death. A simple Q into Auto Attack combo will chunk the enemy out, especially if you get the second cast from Stage Presence. Seraphine's notes will increase the damage from her basic attacks, encouraging you to trade with your enemy laner. Seraphine is a champion who thrives on lower cooldowns.ĭuring laning phase, Seraphine can play aggressively into melee match ups, or champions she out ranges. ★ Cosmic Insight provdes us free +15 summoner spell haste, and +10 item haste, decreasing the cooldowns, which is always helpful. These are great for playing quite aggressive early as you can expend a lot of mana pre Lost Chapter and not get punished for it! Useful for providing sustain in laning phase, or a little extra gold if you end up not using them. Each biscuit restores your missing health and mana, and increases mana cap by 40 - even if you sell the biscuit instead. ★ Biscuit Delivery provides us with a Total Biscuit of Everlasting Will every 2 minutes until minute 6. Scorch has recently become a lot popular in midlane picks due to the aggressive nature that comes with the lane, it may not be as safe as Gathering Storm but it is very rewarding if you can keep the harass up! Can be replaced with Gathering Storm if you're scaling for late. ★ Scorch does bonus damage on your next damaging ability, every 10 seconds. ![]() This is very useful for Seraphine to quickly ramp up her spells to get that sweet double cast proc. ★ Transcendence is a free +5 ability haste at levels 5&8, and at level 11, you reduce the remaining cooldown of basic abilities by 20% when you get a champion takedown. ★ Manaflow Band restores mana upon hitting an enemy, and increases our mana up to 250 and restores 1% of our missing mana thereafter - increasing Seraphine's ability to poke down her enemy ★ Summon Aery is one of the best runes for Seraphine, providing extra poke, or offering a shield instead, synergising with her damaging abilities as well as her Surround Sound. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |